; Include Files
[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: scriptable_display.ini]
[INCLUDE: lights_g82.ini]
[INCLUDE: interior_mood_lightning.lua]


[Material_CarPaint_Metallic]
CarPaintMaterial = car_paint_job, calipers_paint_job
BaseSpecularColor = #1A0033  # Midnight Purple
FresnelMax = 0.6
FresnelC = 0.08
FlakesK = 0.4
BrightnessAdjustment = 0.1
AmbientSpecular = 0.6
AmbientSpecularEXP = 1
SpecularBase = 0.5, 50
SpecularSun = 0.01, 4d
ClearCoatThickness = 0.1
UseMetallicReflections = 0.15
ColoredSpecular = 0.85

[Material_CarPaint_Chrome]
BaseSpecularColor = #FFFFFF
CarPaintMaterial = rims_paint_job
UseMetallicReflections = 1.2
ClearCoatThickness = 0.1
ColoredSpecular = 0.95
SpecularBase = 0.9, 70
SpecularMult = 2
SpecularSun = 0.06, 90
FresnelMax = 0.4
FresnelC = 0.2
PROP_0  = isAdditive, 1
PROP_1 = ksDiffuse, 0.2
PROP_2 = ksAmbient, 0.1
RESOURCE_1 = txDetail
RESOURCE_COLOR_1 = #000000

; Shader Replacements
[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = exterior_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 180
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = interior_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 30
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = engine_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 80
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Glass]
Materials = front_tinted_glass
ThicknessMult = 20 
EXTRA_MASK_PASS = 1.5
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR= 2

[Material_Glass]
Materials = rear_tinted_glass
ThicknessMult = 50 
EXTRA_MASK_PASS = 1.5
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR= 2

; Brake Disc Effects
[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1
CERAMIC = 0
CARVED = 0
CARVED_FREQUENCY = 10
GLOW_OFFSET = 1.82
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.0
DISC_RADIUS = 0.208
ALPHA_MASK = 0.0, 0.2
NORMAL_MASK = 0.5, 0.3   
LUMINOCITY_MASK = 0.5,0.3
WEAR_FORCE = 0.9
GLOW_FORCE = 0ad

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.576
INSIDE =bmw_m3_g80_egcu_spec.571, bmw_m3_g80_egcu_spec.572, bmw_m3_g80_egcu_spec.567, bmw_m3_g80_egcu_spec.541
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.006
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.885,0.84832704,-2.2341099
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.71
ORIGIN = -0.585,0.80111706,-2.3862915
RADIUS = 0.24900024
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.610
INSIDE =bmw_m3_g80_egcu_spec.606, bmw_m3_g80_egcu_spec.605, bmw_m3_g80_egcu_spec.600, bmw_m3_g80_egcu_spec.586
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.004
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.24
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.374,0.84832704,-2.234112
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.578,0.8484081,-2.522
RADIUS = 0.22450034
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[Material_Chrome]
Materials=engine_satin_metal_1, engine_titanium_1
Smoothness = 0.7
Metalness = 0.7
Reflectance = .7
BrightnessAdjustment = 0.07
CubemapReflectionBlur = 0.5

[Material_Chrome]
Materials=satin_metal_dark
Smoothness = 0.7
Metalness = 0.7
Reflectance = .7
BrightnessAdjustment = 0.07
CubemapReflectionBlur = 0.5

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.612
INSIDE =bmw_m3_g80_egcu_spec.608
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,-0.032
MIRROR_POS = -0.414,0.6577085,1.969311
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.639,0.654,2.075
RADIUS = 0.22630024
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.627
INSIDE =bmw_m3_g80_egcu_spec.624
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_COLOR = 1,0.9999,0.9999
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,-0.08,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.352,0.677,1.9693103
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.697,0.677,2.381
RADIUS = 0.25500014
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[Material_CarPaint_Chrome]
Materials = headlights_chrome_lenses
NormalsMode = BASIC
BrightnessAdjustment = 0.1
SpecularBase = 1,20
SpecularSun = 10,100
PROP_0 = isAdditive, 2
ClearCoatThickness = 0.2

[Material_Glass]
Materials = glass_lenses
IOR = 0.9
Refraction = 1
FilmIOR = 0.5
ThicknessMult = 15
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0

[SHADER_REPLACEMENT_...]
MATERIALS = glass_lenses
PROP_0_... = ksAlphaRef, 1

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = material:glass_lenses, bmw_m3_g80_egcu_spec.613, bmw_m3_g80_egcu_spec.279, bmw_m3_g80_egcu_spec.313, bmw_m3_g80_egcu_spec.105, bmw_m3_g80_egcu_spec.577, bmw_m3_g80_egcu_spec.579
SKIP_GBUFFER =

[Material_Plastic_v2]
Materials=satin_metal_headlight_1
Brightness=0.1
OcclusionMap = 0.1
Smoothness = 0.9
Reflectance = 0.93
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

; Interior PBR Materials
[Material_InteriorPBRDetail]
Materials = piano_black, rear_lights_piano_black, black_plate
Reflectance = 0.72
Smoothness = 1
DetailNormalBlend =0
DetailScale =0
BrightnessAdjustment = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 6
ClearCoatNormalsShare = 0.0
ClearCoatF0 = 0.01

[Material_Glass]
Materials = plates_glass
ThicknessMult = 20 
EXTRA_MASK_PASS = 1.5
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR= 2

[EMISSIVE_LIGHT_...]
NAME= bmw_m3_g80_egcu_spec.607, bmw_m3_g80_egcu_spec.623
COLOR=1,0.7.01,0, 15
OFF_COLOR=1,0.7.01,0, 15
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= bmw_m3_g80_egcu_spec.360, bmw_m3_g80_egcu_spec.361, bmw_m3_g80_egcu_spec.075, bmw_m3_g80_egcu_spec.109, bmw_m3_g80_egcu_spec.068, bmw_m3_g80_egcu_spec.246, 
COLOR=10,0.1,0,10
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= 
COLOR=1,0.7.01,0, 150
OFF_COLOR=1,0.7.01,0, 150
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=bmw_m3_g80_egcu_spec.624, bmw_m3_g80_egcu_spec.626
COLOR=24,05,0, 150
OFF_COLOR=1,0.7.01,0, 150
LAG=0.7 
SIMULATE_HEATING=0 
LOCATION=SIDE
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=bmw_m3_g80_egcu_spec.608, bmw_m3_g80_egcu_spec.611
COLOR=24,05,0, 150
OFF_COLOR=1,0.7.01,0, 150
LAG=0.7 
SIMULATE_HEATING=0 
LOCATION=SIDE
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=bmw_m3_g80_egcu_spec.604, bmw_m3_g80_egcu_spec.589, bmw_m3_g80_egcu_spec.115
COLOR=24,05,0, 150
LAG=0.7 
SIMULATE_HEATING=0 
LOCATION=SIDE
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=bmw_m3_g80_egcu_spec.556, bmw_m3_g80_egcu_spec.559, bmw_m3_g80_egcu_spec.153
COLOR=24,05,0, 150
LAG=0.7 
SIMULATE_HEATING=0 
LOCATION=SIDE
TOGGLE_VISIBILITY = 1

[EMISSIVE_REVERSE_0]
NAME=bmw_m3_g80_egcu_spec.538, bmw_m3_g80_egcu_spec.316, bmw_m3_g80_egcu_spec.583, bmw_m3_g80_egcu_spec.582
COLOR=25, 25, 25,10
LAG=0.8
SIMULATE_HEATING=0.3

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m3_g80_egcu_spec.549, bmw_m3_g80_egcu_spec.166, bmw_m3_g80_egcu_spec.128, bmw_m3_g80_egcu_spec.129, bmw_m3_g80_egcu_spec.167
RANGE = .005
COLOR = 1
DIRECTED =0
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m3_g80_egcu_spec.612, bmw_m3_g80_egcu_spec.627
RANGE = .05
COLOR = 2
DIRECTED =0
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m3_g80_egcu_spec.623, bmw_m3_g80_egcu_spec.607
RANGE = .01
COLOR = 0.1
DIRECTED =0
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[Material_Glass]
Materials = drl_glass_2
FilmIOR = 1
ExtraLightsAdjustment = 90.0
Refraction = 1
Desaturate = 2.6
ThicknessMult = 2.3
EXTRA_MASK_PASS = 30
EXTRA_MASK_PASS_OPACITY = 2

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m3_g80_egcu_spec.553
RANGE = .07
COLOR = 0.5
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_DISPLAY
RANGE = .07
COLOR = 3
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m3_g80_egcu_spec.576, bmw_m3_g80_egcu_spec.610
RANGE = .025
COLOR = 2
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[Material_Leather] L1
Materials=interior_black_leather
OcclusionMap=0.9
DetailScale=20
Reflectance = 0.12
Smoothness = 0.4
Brightness=0.25
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=2

[Material_Leather] L1
Materials=interior_white_leather
OcclusionMap=0.9
DetailScale=40
Reflectance = 0.12
Smoothness = 0.4
Brightness=0.7
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=2

[Material_Leather] L1
Materials=front_seats_dotted_leather_2
OcclusionMap=0.9
DetailScale=40
Reflectance = 0.12
Smoothness = 0.4
Brightness=0.1
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=2

[Material_Leather] L1
Materials=interior_plastic_1
OcclusionMap=0.5
DetailScale=25
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=2

[Material_Leather] L1
Materials=rubber_seal_1
OcclusionMap=0.3
DetailScale=25
Reflectance = 0.1
Smoothness = 0.2
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=2

[Material_Plastic_v2]
Materials=satin_metal_interior_1
Brightness=0.7
OcclusionMap = 0.4
Smoothness = 0.3
Reflectance = 0.63
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.563
INSIDE =bmw_m3_g80_egcu_spec.560
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.768,0.844751,-2.2495604
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.9
ORIGIN = -0.655,0.840749,-2.3097665
RADIUS = 0.08160003
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =bmw_m3_g80_egcu_spec.595
INSIDE =bmw_m3_g80_egcu_spec.592
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.538,0.775,-2.219
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.67,0.862,-2.419
RADIUS = 0.082800075
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3_g80_egcu_spec.570
INSIDE =bmw_m3_g80_egcu_spec.559
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.6819025,0.7823821,-2.262888
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.663,0.7805921,-2.3376484
RADIUS = 0.17230003
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3_g80_egcu_spec.555
INSIDE =bmw_m3_g80_egcu_spec.556
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.47100812,0.78195703,-2.3609133
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.455,0.7826235,-2.3815818
RADIUS = 0.14950022
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3_g80_egcu_spec.603
INSIDE =bmw_m3_g80_egcu_spec.604
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.49
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.68190145,0.78238213,-2.2628887
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.685,0.78238213,-2.488
RADIUS = 0.1122
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = bmw_m3_g80_egcu_spec.588
INSIDE =bmw_m3_g80_egcu_spec.589
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.47100484,0.78195703,-2.3609138
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.476,0.78102756,-2.451
RADIUS = 0.1292
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_DISPLAY
OFF_COLOR=1,1,1,1
COLOR=1,1,1,1
LAG=0.2
SIMULATE_HEATING=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=INT_NAVI_SCREEN, lodA_Interior_a_Screens_1_Hard_NonTextured_NoSkin_Geo.002
OFF_COLOR=1,1,1,1
COLOR=1,1,1,1
LAG=0.2
SIMULATE_HEATING=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SCRIPTABLE_DISPLAY_...]
MESHES=INT_CLUSTER_DISPLAY
KEEP_BACKGROUND=0
INTERACTIVE=0
RESOLUTION = 2048,2048
FORCE_UPDATE_AFTER=0
SCRIPT=DIGI.lua

[Display_AndroidAuto]
[SCRIPTABLE_DISPLAY_...]
MESHES = bmw_m3_g80_egcu_spec.553
RESOLUTION = 1280, 755 ; matches values in navigator
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1280, 799
KEEP_BACKGROUND = 0 ; Stop CSP from painting original texture as background to get stereo and navigator 
  ; to work. Script will need to reset background manually or things will leave trails.
INTERACTIVE = 1 ; Keep track of mouse position over the display (adds extra cost, especially on high poly meshes)
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = roma.lua
RearCameraPosition = 0.104, 1.01, -1.45

[RENDERING_CAMERA_0]
DYNAMIC_TEXTURE_ID = camera_rear ; here, we will create “dynamic::camera_rear” texture
POSITION = 0, 0.685, -2.65
DIRECTION = 0, -0.5, -1
INCLUDE_CAR = 1
REFRESH_RATE = 20  ; doesn’t need to update too often, those in-car cameras are usually pretty nasty
INTERIOR_ONLY = 1  ; stop rendering if camera is not interior one
CLIP_NEAR = 0.005  ; the way it’s positioned, it needs to render things that are very close (bits of car)
FOV = 168          ; huge FOV to get that authentic look
RESOLUTION = 3200, 2000 ; and massive resolution too
ACTIVE_BY_DEFAULT = 1 ; inactive by default, activated by a script
WITH_LIGHTING = 1
; RELATIVE_TO = DOOR_L

[RENDERING_CAMERA_1]
DYNAMIC_TEXTURE_ID = camera_360 ; here, we will create “dynamic::camera_rear” texture
POSITION = 0, 8.6, .3
DIRECTION = 0, -1, 0
INCLUDE_CAR = 1
REFRESH_RATE = 20  ; doesn’t need to update too often, those in-car cameras are usually pretty nasty
INTERIOR_ONLY = 1  ; stop rendering if camera is not interior one
CLIP_NEAR = 0.005  ; the way it’s positioned, it needs to render things that are very close (bits of car)
FOV = 60        ; huge FOV to get that authentic look5
RESOLUTION = 1500, 2000 ; and massive resolution too
ACTIVE_BY_DEFAULT = 0 ; inactive by default, activated by a script
WITH_LIGHTING = 1
; RELATIVE_TO = DOOR_L

[TEXTURE_PREPROCESSING_...]
DYNAMIC_TEXTURE_ID = camera_rear_distorted ; new “dynamic::camera_rear_distorted” texture
TEXTURE_SOURCE = dynamic::camera_rear ; use previously specificed camera texture
RESOLUTION = 900, 500 ; target resolution matches screen one, RESOLUTION for camera is just that multiplied by four
EFFECT = FISHEYE  ; use BASIC if you only need color correction (SATURATION, BRIGHTNESS, etc.)
INTENSITY = 1.7   ; intensity of fisheye effect, adjusted for 170° FOV
EXPOSURE = .6      ; this value activates tonemapping to get image from HDR to LDR space
BRIGHTNESS = 0.7  ; a bit dimmer

[TEXTURE_PREPROCESSING_...]
DYNAMIC_TEXTURE_ID = camera_360_distorted ; new “dynamic::camera_rear_distorted” texture
TEXTURE_SOURCE = dynamic::camera_360 ; use previously specificed camera texture
RESOLUTION = 250., 500 ; target resolution matches screen one, RESOLUTION for camera is just that multiplied by four
EFFECT = FISHEYE  ; use BASIC if you only need color correction (SATURATION, BRIGHTNESS, etc.)
INTENSITY = 0.4   ; intensity of fisheye effect, adjusted for 170° FOV
EXPOSURE = .4      ; this value activates tonemapping to get image from HDR to LDR space
BRIGHTNESS = 0.7  ; a bit dimmer

[Material_DigitalScreen]  ; set digital screen material
Materials = INT_DISPLAY_EMISSIVE, android_auto, center_screen
ScreenScale = 800
ScreenAspectRatio = 0.5
MatrixType = TN

; Emissive Lights
[EMISSIVE_LIGHT_...]
NAME= bmw_m3_g80_egcu_spec.571, bmw_m3_g80_egcu_spec.605, bmw_m3_g80_egcu_spec.606, bmw_m3_g80_egcu_spec.572
COLOR=1,0.01,0, 50
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= bmw_m3_g80_egcu_spec.549, bmw_m3_g80_egcu_spec.166, bmw_m3_g80_egcu_spec.128, bmw_m3_g80_egcu_spec.129, bmw_m3_g80_egcu_spec.167, 
COLOR=0.2,0.004,2, 50
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=1
ANTILAG_INTENSITY=10
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0.2
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=3.25
DISCHARGE_PROBABILITY=1
DISCHARGE_INTENSITY=9
DISCHARGE_RPM_THRESHOLD_MAX=7200
DISCHARGE_RPM_THRESHOLD_MIN=2000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0
FLAT_SHIFT_DURATION=0.1
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=.1
FLAT_SHIFT_PROBABILITY=.5
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1
LIMITER_DELAY=0.2
LIMITER_INTENSITY=.1
LIMITER_RPM_THRESHOLD=6500

[LIGHT_LICENSEPLATE]
MESHES=glass.001
OFFSET=0.0, 0.0, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPOT=200
SPOT_SHARPNESS=0
COLOR=10,10,10,10
LAYOUT=TWO_ON_TOP
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EMISSIVE_BRAKE_...]
NAME=bmw_m3_g80_egcu_spec.560, bmw_m3_g80_egcu_spec.592
COLOR=35,0, 0,5
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=35,0,0,3
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1
BLINK_FREQENCY_HZ = 4
LOCATION=REAR

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.743, 0.675, 1.91
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.582, 0.675, 2.02
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.743, 0.675, 1.91
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.582, 0.675, 2.02
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.759, 0.646, 1.885
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.724, 0.646, 1.87
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.601, 0.634, 2
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.566, 0.632, 1.98
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.759, 0.646, 1.885
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.724, 0.646, 1.87
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.601, 0.634, 2
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HIGHBEAM = 1
AMBIENT_INFLUENCE = 0
COLOR=210, 230, 255, 1
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.566, 0.632, 1.98
DIRECTION=0.0, 0,-1
RANGE=0.045
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=2
SPOT=270

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=18,25,35,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=30
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.743
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.675, 1.91
RANGE=110
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[ANIMATION_...]
INPUT = EXTRA_A          ; bind to reverse gear
FILE = HOOD_ANIMATION.ksanim  ; file name of new animation in “animations” folder
TIME = 1.6                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)