; Include Files
[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: scriptable_display.ini]



[Material_CarPaint_Metallic]
CarPaintMaterial = car_paint_job
BaseSpecularColor = #FFFFFF
FresnelMax = 0.9
FresnelC = 0.08
FlakesK = 1
BrightnessAdjustment = 0.8
SpecularBase = 0.1, 500
SpecularSun = 0.1, 1500
AmbientSpecular = 0.2
AmbientSpecularEXP= 10
UseDiffuseAlphaAsMask = 0
ClearCoatThickness = 0.2
UseMetallicReflections = 0

[SHADER_REPLACEMENT_...]
MATERIALS=rim_paint_job
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.02
PROP_... = ksSpecular, 0.2
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelEXP, 10
PROP_... = fresnelC, 0.2
PROP_... = fresnelMaxLevel, 0.1
PROP_... = isAdditive, 0
PROP_8 = sunSpecular, 0.1
PROP_9 = sunSpecularEXP, 1000
PROP_1... = detailUVMultiplier , 100

[Material_Glass]
Materials = front_tinted_glass
MaskPass = 10     ; mask pass opacity
MaskPassColor = 0.0, 1.7, 0.8
IOR = 1.5          ; looks better like this
FilmIOR = 1.7      ; redefine IOR for external film layer to increaase reflections
ThicknessMult = 3 ; thicker glass passes less light through
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0
usenormalmap = 1

[Material_Glass]
Materials = rear_tinted_glass
ThicknessMult = 90 
EXTRA_MASK_PASS = 1.5
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR= 2

[Material_Glass]
Materials = rear_red_glass
FilmIOR = 2
ExtraLightsAdjustment = 0.0
Refraction = 0.3
Desaturate = 0.6
ThicknessMult = 1.8
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6

[Material_Plastic_v2]
Materials=titanium_exhaust_2
Brightness=0.4
OcclusionMap = 0.4
Smoothness = 0.8
Reflectance = 0.53
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

[Material_Plastic_v2]
Materials=titanium_exhuast_1
Brightness=0.1
OcclusionMap = 0.1
Smoothness = 0.5
Reflectance = 0.53
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

[Material_Glass]
Materials = plates_glass
ThicknessMult = 10 
EXTRA_MASK_PASS = 1.5
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR= 2

[Material_InteriorPBRDetail]
Materials = piano_black, black_plate
Reflectance = 0.72
Smoothness = 1
DetailNormalBlend =0
DetailScale =0
BrightnessAdjustment = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 6
ClearCoatNormalsShare = 0.0
ClearCoatF0 = 0.01

[Material_Leather] L1
Materials=plastic_5
OcclusionMap=0.7
DetailScale=30
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=engine_plastic_2
OcclusionMap=0.7
DetailScale=10
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=rough_plastic_1
OcclusionMap=0.5
DetailScale=10
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=casted_metal
OcclusionMap=0.2
DetailScale=50
Reflectance = 0.5
Smoothness = 0.8
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=rubber_seal
OcclusionMap=0.6
DetailScale=30
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.05
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=plastic_2
OcclusionMap=0.7
DetailScale=30
Reflectance = 0.12
Smoothness = 0.6
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=plastic_1
OcclusionMap=0.4
DetailScale=20
Reflectance = 0.12
Smoothness = 0.7
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=plastic_3
OcclusionMap=0.4
DetailScale=20
Reflectance = 0.12
Smoothness = 0.7
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Plastic_v2]
Materials=speedometer_satin_metal_1
Brightness=0.7
OcclusionMap = 0.7
Smoothness = 0.9
Reflectance = 0.93
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

[Material_Plastic_v2]
Materials=silver_satin_trims
Brightness=0.7
OcclusionMap = 0.7
Smoothness = 0.3
Reflectance = 0.5
DetailScale=500
ApplyTilingFix=1
DetailNormalIntensity=1

[Material_Leather] L1
Materials=speedometer_plastic_1
OcclusionMap=0.4
DetailScale=20
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.15
ApplyTilingFix=0
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=interior_laether_1
OcclusionMap=0.9
DetailScale=45
Reflectance = 0.12
Smoothness = 0.5
Brightness=0.35
ApplyTilingFix=1
DetailNormalIntensity=1
DetailNormalBlend=5

[Material_Leather] L1
Materials=interior_leather_2
OcclusionMap=0.9
DetailScale=45
Reflectance = 0.12
Smoothness = 0.1
Brightness=0.85
ApplyTilingFix=1
DetailNormalIntensity=1
DetailNormalBlend=3

[Material_Leather] alcantaramid
Materials=interior_roof_fabric
OcclusionMap=0.2
DetailScale=30
Reflectance = 0.01
Smoothness = 0.1
Brightness= 0.9
ApplyTilingFix=1
DetailNormalIntensity=2
DetailNormalBlend=4

[Material_Leather] alcantaramid
Materials=engine_bedding
OcclusionMap=0.9
DetailScale=9
Reflectance = 0.01
Smoothness = 0.1
Brightness= 0.9
ApplyTilingFix=1
DetailNormalIntensity=2
DetailNormalBlend=4

[Material_CarPaint_Chrome]
Materials = chrome_lenses
NormalsMode = BASIC
BrightnessAdjustment = 0.3
SpecularBase = 1,20
SpecularSun = 10,100
PROP_0 = isAdditive, 2
ClearCoatThickness = 0.2

[Material_Glass]
Materials = lenses_glass
IOR = 0.9
Refraction = 1
FilmIOR = 0.5
ThicknessMult = 15
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0

[Material_Plastic_v2]
Materials=titanium_rims
Brightness=0.2
OcclusionMap = 0.2
Smoothness = 0.3
Reflectance = 0.23
DetailScale=20
ApplyTilingFix=1
DetailNormalIntensity=5

[SHADER_REPLACEMENT_...]
MATERIALS = lenses_glass
PROP_0_... = ksAlphaRef, 1

; Extra FX
[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = material:lenses_glass, headlight_l_SUB4.001, headlight_l_SUB4.002, taillight_r_SUB7.001, taillight_l_SUB7.001, headlight_l_SUB4.003, headlight_l_SUB4.004, taillight_r_SUB7.002, taillight_r_SUB6.001, taillight_l_SUB6.002
SKIP_GBUFFER =headlight_l_SUB4.001, headlight_l_SUB4.001, headlight_l_SUB4.002, taillight_r_SUB7.001, headlight_l_SUB4.003, headlight_l_SUB4.004

[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = exterior_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 180
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = exhaust_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 80
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Carbon1
MATERIALS = interior_carbon_fiber
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 0.9
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 150
PROP_... = detailNormalBlend, 1
DOUBLE_FACE_SHADOW_BIASED = 1

[EMISSIVE_LIGHT_...]
NAME= chassis_SUB7.002
COLOR=5,0,0,10
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= angel_1.012, angel_2.012, misc_d_SUB2.009, angel_1.015, angel_2.015, misc_d_SUB2.012
COLOR=4.5,1.9,0.9, 255
OFF_COLOR=4.5,1.9,0.9, 255
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= misc_d_SUB19.009, misc_d_SUB19.008
COLOR=4.5,1.9,0.9, 1
OFF_COLOR=4.5,1.9,0.9, 1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= taillight_r_SUB3.003, taillight_l_SUB3.004, taillight_r_SUB3.004
COLOR=50,0,0,100
OFF_COLOR=50,0,0,100
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME= misc_d_SUB20.003, misc_d_SUB20.006
COLOR=50,0,0,10
OFF_COLOR=50,0,0,10
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EXTRA_FX_EMISSIVE_...]
MESHES = angel_2.010, angel_1.010, angel_2.013, angel_1.013
RANGE = .03
COLOR = 1.3,0.8,0.5,3
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = misc_d_SUB20.003, misc_d_SUB20.006
RANGE = .04
COLOR = 0.2
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = taillight_r_SUB3.001, taillight_l_SUB3.003
RANGE = .04
COLOR = 0.2
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[Material_Chrome]
Materials=chrome_1
Smoothness = 2
Metalness = 0.5
Reflectance = 0.9
BrightnessAdjustment = 1
CubemapReflectionBlur = 0

[Material_Chrome]
Materials=tailights_chrome_insides, circle_2_lights_textures
Smoothness = 2
Metalness = 0.5
Reflectance = 0.9
BrightnessAdjustment = 1
CubemapReflectionBlur = 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=250, 220, 205, 0.6
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=0.670, 0.679, 1.94
DIRECTION=0.0, 0,-1
RANGE=0.065
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0.1
SPOT=270

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 0
COLOR=250, 220, 205, 0.6
DIFFUSE_CONCENTRATION = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.19
FADE_AT=200
FADE_SMOOTH=50
MIRROR=0.0, 0, 0
POSITION=-0.670, 0.679, 1.94
DIRECTION=0.0, 0,-1
RANGE=0.065
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0.1
SPOT=270

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1
CERAMIC = 0
CARVED = 0
CARVED_FREQUENCY = 10
GLOW_OFFSET = 1.82
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.0
DISC_RADIUS = 0.208
ALPHA_MASK = 0.0, 0.2
NORMAL_MASK = 0.5, 0.3   
LUMINOCITY_MASK = 0.5,0.3
WEAR_FORCE = 0.9
GLOW_FORCE = 0ad

[EMISSIVE_LIGHT_...]
NAME= door_dside_f_SUB12, chassis_SUB58, bmw_m5_09_cockpit_interior_gauge_emissive_, bmw_m5_09_cockpit_interior_gauge_emissive_.001, steeringwheel_SUB5
COLOR=5,1,0,1.3
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[ANIMATION_...]
INPUT = EXTRA_A          ; bind to reverse gear
FILE = ROOF_ANIMATION.ksanim  ; file name of new animation in “animations” folder
TIME = 1.6                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_B          ; bind to reverse gear
FILE = HOOD_ANIMATION.ksanim  ; file name of new animation in “animations” folder
TIME = 1.6                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_...]
INPUT = EXTRA_C          ; bind to reverse gear
FILE = BOOT_ANIMATION.ksanim  ; file name of new animation in “animations” folder
TIME = 1.6                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[Material_Carpet_v2]
Materials=carpet_base
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 40
BrightnessAdjustment = 0.25

[EMISSIVE_HIGHBEAM_...]			; MAKE A MESH INTO A HIGHBEAM LIGHT
NAME= misc_d_SUB15.005, misc_d_SUB15.006
COLOR=5.5,5.2,4.5,30
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_HIGHBEAM_...]			; MAKE A MESH INTO A HIGHBEAM LIGHT
NAME= misc_d_SUB19.003, misc_d_SUB19.004
COLOR=1.8,1.2,0.9, 5
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[REFRACTING_HEADLIGHT_...]
SURFACE =Plane.004
INSIDE =misc_d_SUB19.008, misc_d_SUB21.005, misc_d_SUB0.007, misc_d_SUB10.010, misc_d_SUB16.007
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0037000033
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.28
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.664,0.7116884,1.889982
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.699,0.729,2.247
RADIUS = 0.13900027
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =angel_1.010
INSIDE =angel_1.011, angel_1.012
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.91
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.51
GLASS_COLOR = 1,0.69189376,0.43611407
GLASS_EMISSIVE_MULT = 0.17
GLASS_EXTRA_THICKNESS = 0.007800013
INNER_SPECULAR = 8
INNER_SPECULAR_EXP = 421
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.3
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.6703195,0.6794244,1.9990597
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.672,0.6794244,2.0060296
RADIUS = 0.074094035
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 7.5
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.55
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =angel_2.010
INSIDE =angel_2.011, angel_2.012
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.01
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.39
GLASS_COLOR = 1,0.6901961,0.43529415
GLASS_EMISSIVE_MULT = 0.14
GLASS_EXTRA_THICKNESS = 0.0175
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.54399526,0.6789727,2.1004148
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.546,0.6793311,2.108989
RADIUS = 0.05928845
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 6
REFLECTIVE_GAMMA = 1.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.77
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =headlight_l_SUB1.005
INSIDE =misc_d_SUB10.014, misc_d_SUB15.005
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.52
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.84
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 357
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.5439968,0.6789861,2.1011496
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.545,0.67866504,2.1043227
RADIUS = 0.04313175
REFLECTIVENESS_DIFFUSE_MULT = 9.8
REFLECTIVENESS_MULT = 9.7
REFLECTIVE_GAMMA = 1.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.7
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =misc_d_SUB2.006
INSIDE =misc_d_SUB2.010, misc_d_SUB2.009
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,-1,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0077
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.457,0.76600766,1.957674
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.99
ORIGIN = 0.694,0.929,2.128
RADIUS = 0.17440002
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.91
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =taillight_r_SUB6.005
INSIDE =misc_d_SUB13.003, taillight_l_SUB2.001, misc_d_SUB0.005, misc_d_SUB10.012, Icosphere.014
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.668,-0.223,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.04
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.22
GLASS_EXTRA_THICKNESS = 0.0054
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.09
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,-0.021,0
MIRROR_POS = 0.432,0.925,-2.204
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.66
ORIGIN = 0.84,0.987,-2.509
RADIUS = 0.2339004
REFLECTIVENESS_DIFFUSE_MULT = 75.6
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.7
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =taillight_l_SUB3.003
INSIDE =taillight_l_SUB3.004
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_COLOR = 1,0,0
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.82
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.2
GLASS_EXTRA_THICKNESS = 0.008300007
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.48
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 0.817,0.8779564,-2.267844
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.677,0.8780068,-2.442
RADIUS = 0.105176136
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =Plane.005
INSIDE =misc_d_SUB0.008, misc_d_SUB19.009, misc_d_SUB21.006, misc_d_SUB10.015, misc_d_SUB16.008
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0037000033
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.28
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.664,0.7116884,1.889982
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.699,0.729,2.247
RADIUS = 0.13900027
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 1.1
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =angel_1.013
INSIDE =angel_1.014, angel_1.015
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.91
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.51
GLASS_COLOR = 1,0.69189376,0.43611407
GLASS_EMISSIVE_MULT = 0.17
GLASS_EXTRA_THICKNESS = 0.007800013
INNER_SPECULAR = 8
INNER_SPECULAR_EXP = 421
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.3
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.6703195,0.6794244,1.9990597
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.672,0.6794244,2.0060296
RADIUS = 0.074094035
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 7.5
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.55
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =angel_2.013
INSIDE =angel_2.014, angel_2.015
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.01
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.39
GLASS_COLOR = 1,0.6901961,0.43529415
GLASS_EMISSIVE_MULT = 0.14
GLASS_EXTRA_THICKNESS = 0.0175
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.54399526,0.6789727,2.1004148
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.546,0.6793311,2.108989
RADIUS = 0.05928845
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 6
REFLECTIVE_GAMMA = 1.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.77
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =headlight_l_SUB1.006
INSIDE =misc_d_SUB10.016, misc_d_SUB15.006
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.52
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.84
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 357
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.5439968,0.6789861,2.1011496
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.545,0.67866504,2.1043227
RADIUS = 0.04313175
REFLECTIVENESS_DIFFUSE_MULT = 9.8
REFLECTIVENESS_MULT = 9.7
REFLECTIVE_GAMMA = 1.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.7
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =misc_d_SUB2.013
INSIDE =misc_d_SUB2.012, misc_d_SUB2.011
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,-1,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0077
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -0.457,0.76600766,1.957674
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.99
ORIGIN = -0.694,0.929,2.128
RADIUS = 0.17440002
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.91
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =taillight_r_SUB6.002
INSIDE =taillight_r_SUB2.002, misc_d_SUB13.002, misc_d_SUB0.004, misc_d_SUB10.001, Icosphere.010
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.668,-0.223,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.04
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.22
GLASS_EXTRA_THICKNESS = 0.0054
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.09
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,-0.021,0
MIRROR_POS = -0.432,0.925,-2.204
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.66
ORIGIN = -0.84,0.987,-2.509
RADIUS = 0.2339004
REFLECTIVENESS_DIFFUSE_MULT = 75.6
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.7
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =taillight_r_SUB3.001
INSIDE =taillight_r_SUB3.004
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_COLOR = 1,0,0
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.82
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.2
GLASS_EXTRA_THICKNESS = 0.008300007
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.48
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.817,0.8779564,-2.267844
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.677,0.8780068,-2.442
RADIUS = 0.105176136
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=Icosphere.014, misc_d_SUB16.007, misc_d_SUB16.005
COLOR=20, 10, 0, 15
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=Icosphere.010, misc_d_SUB16.008, misc_d_SUB16.006
COLOR=20, 10, 0, 15
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=0.5,0.1,0.2,1
DEBUG=0
DIRECTION_MULT=1.5, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=1.0

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=0.5,0.1,0.2,1
DEBUG=0
DIRECTION_MULT=1.5, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=1.0

[LIGHT_FLAME_2]
BRIGHTNESS_MULT=2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=0.5,0.1,0.2,1
DEBUG=0
DIRECTION_MULT=1.5, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=1.0

[LIGHT_FLAME_3]
BRIGHTNESS_MULT=2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=0.5,0.1,0.2,1
DEBUG=0
DIRECTION_MULT=1.5, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=1.0

[LIGHT_FLAME_4]
BRIGHTNESS_MULT=2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=0.5,0.1,0.2,1
DEBUG=0
DIRECTION_MULT=1.5, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=1.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=1 ; enable turbo antilag for flamethrower effect
ANTILAG_DELAY=0.0 ; flames start immediately after antilag trigger
ANTILAG_INTENSITY=50 ; increase flame size for a more dramatic effect
ANTILAG_INTERVAL_MAX=0.1 ; flames will shoot in quick bursts
ANTILAG_INTERVAL_MIN=0.05 ; faster interval between bursts
ANTILAG_TURBO_THRESHOLD=1.0 ; turbo should trigger the flames immediately
DAMAGE=0 ; no engine damage
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle triggers the flames
DISCHARGE_CHARGE_TIME=0.1 ; time to charge up the flames after throttle lift
DISCHARGE_DELAY=0.05 ; faster reaction after throttle lift for more frequent flames
DISCHARGE_DURATION=3.0 ; longer flame shooting time, increased to 3 seconds
DISCHARGE_PROBABILITY=1 ; guaranteed flame shoot on lift
DISCHARGE_INTENSITY=100 ; large flame size, more intense flames
DISCHARGE_RPM_THRESHOLD_MAX=4500 ; increased threshold for high-performance flames
DISCHARGE_RPM_THRESHOLD_MIN=7500 ; consistent with high-intensity flames
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=90 ; higher temp needed for more intense flames
FLAT_SHIFT=1 ; flames on upshift for an intense flamethrower-like effect
FLAT_SHIFT_COOLDOWN=0.1 ; slight cooldown after upshift
FLAT_SHIFT_DURATION=1.0 ; increase flame duration to 1 second
FLAT_SHIFT_GAS_THRESHOLD=40 ; full throttle required for maximum flames
FLAT_SHIFT_INTENSITY=50 ; large, intense flames for flat shifting
FLAT_SHIFT_PROBABILITY=1 ; guaranteed flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500 ; high RPM threshold for flame shoot
LIMITER=1 ; flames on hitting the limiter
LIMITER_DELAY=0.1 ; delay after limiter hit for more dramatic effect
LIMITER_INTENSITY=60 ; huge flame size when hitting the limiter
LIMITER_RPM_THRESHOLD=4500 ; higher RPM for limiter flames

[SHADER_REPLACEMENT_...]		; ADD BACKSIDE TO MESH THAT IS TRANSPARENT FROM BEHIND
MATERIALS=piano_black, rubber_roof_tilling, BLACKOUT
CULL_MODE=DOUBLESIDED

[SCRIPTABLE_DISPLAY_...]
MESHES=INT_CLUSTER_DISPLAY
KEEP_BACKGROUND=0
INTERACTIVE=0
RESOLUTION = 2048,2048
FORCE_UPDATE_AFTER=0
SCRIPT=DIGI.lua

[Display_AndroidAuto]
[SCRIPTABLE_DISPLAY_...]
MESHES = dials_SUB1
RESOLUTION = 1280, 745 ; matches values in navigator
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1280, 799
KEEP_BACKGROUND = 0 ; Stop CSP from painting original texture as background to get stereo and navigator 
  ; to work. Script will need to reset background manually or things will leave trails.
INTERACTIVE = 1 ; Keep track of mouse position over the display (adds extra cost, especially on high poly meshes)
FORCE_UPDATE_AFTER = NAVIGATOR_0
SCRIPT = roma.lua
RearCameraPosition = 0.104, 1.01, -1.45
aftermarketComponent=1

[RENDERING_CAMERA_0]
DYNAMIC_TEXTURE_ID = camera_rear ; here, we will create “dynamic::camera_rear” texture
POSITION = 0, 0.685, -2.65
DIRECTION = 0, -0.5, -1
INCLUDE_CAR = 1
REFRESH_RATE = 20  ; doesn’t need to update too often, those in-car cameras are usually pretty nasty
INTERIOR_ONLY = 1  ; stop rendering if camera is not interior one
CLIP_NEAR = 0.005  ; the way it’s positioned, it needs to render things that are very close (bits of car)
FOV = 168          ; huge FOV to get that authentic look
RESOLUTION = 3200, 2000 ; and massive resolution too
ACTIVE_BY_DEFAULT = 1 ; inactive by default, activated by a script
WITH_LIGHTING = 1
; RELATIVE_TO = DOOR_L

[RENDERING_CAMERA_1]
DYNAMIC_TEXTURE_ID = camera_360 ; here, we will create “dynamic::camera_rear” texture
POSITION = 0, 8.6, .3
DIRECTION = 0, -1, 0
INCLUDE_CAR = 1
REFRESH_RATE = 20  ; doesn’t need to update too often, those in-car cameras are usually pretty nasty
INTERIOR_ONLY = 1  ; stop rendering if camera is not interior one
CLIP_NEAR = 0.005  ; the way it’s positioned, it needs to render things that are very close (bits of car)
FOV = 60        ; huge FOV to get that authentic look5
RESOLUTION = 1500, 2000 ; and massive resolution too
ACTIVE_BY_DEFAULT = 0 ; inactive by default, activated by a script
WITH_LIGHTING = 1
; RELATIVE_TO = DOOR_L

[TEXTURE_PREPROCESSING_...]
DYNAMIC_TEXTURE_ID = camera_rear_distorted ; new “dynamic::camera_rear_distorted” texture
TEXTURE_SOURCE = dynamic::camera_rear ; use previously specificed camera texture
RESOLUTION = 900, 500 ; target resolution matches screen one, RESOLUTION for camera is just that multiplied by four
EFFECT = FISHEYE  ; use BASIC if you only need color correction (SATURATION, BRIGHTNESS, etc.)
INTENSITY = 1.7   ; intensity of fisheye effect, adjusted for 170° FOV
EXPOSURE = .6      ; this value activates tonemapping to get image from HDR to LDR space
BRIGHTNESS = 0.7  ; a bit dimmer

[TEXTURE_PREPROCESSING_...]
DYNAMIC_TEXTURE_ID = camera_360_distorted ; new “dynamic::camera_rear_distorted” texture
TEXTURE_SOURCE = dynamic::camera_360 ; use previously specificed camera texture
RESOLUTION = 250., 500 ; target resolution matches screen one, RESOLUTION for camera is just that multiplied by four
EFFECT = FISHEYE  ; use BASIC if you only need color correction (SATURATION, BRIGHTNESS, etc.)
INTENSITY = 0.4   ; intensity of fisheye effect, adjusted for 170° FOV
EXPOSURE = .4      ; this value activates tonemapping to get image from HDR to LDR space
BRIGHTNESS = 0.7  ; a bit dimmer

[Material_DigitalScreen]  ; set digital screen material
Materials = android_auto_screen
ScreenScale = 800
ScreenAspectRatio = 0.5
MatrixType = TN

[EXTRA_FX_EMISSIVE_...]
MESHES = dials_SUB1
RANGE = .05
COLOR = 0.3
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EMISSIVE_LIGHT_...]
NAME= SPEED_INDICATOR, FUEL_INDICATOR, SPEED_INDICATOR.001, FUEL_INDICATOR.001
COLOR=2,0,0,10
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[Material_Glass]
Materials = needle_glass
FilmIOR = 1
ExtraLightsAdjustment = 90.0
Refraction = 1
Desaturate = 2.6
ThicknessMult = 2.3
EXTRA_MASK_PASS = 30
EXTRA_MASK_PASS_OPACITY = 2

[EXTRA_FX_EMISSIVE_...]
MESHES = SPEED_INDICATOR, FUEL_INDICATOR, SPEED_INDICATOR.001, FUEL_INDICATOR.001
RANGE = .005
COLOR = 0.6
DIRECTED =0
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EXTRA_FX_EMISSIVE_...]
MESHES = bmw_m5_09_cockpit_interior_gauge_emissive_, bmw_m5_09_cockpit_interior_gauge_emissive_.001
RANGE = .05
COLOR = 0.1
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EMISSIVE_REVERSE_0]
NAME=misc_d_SUB19.007, misc_d_SUB19.002
COLOR=10,10,10, 40
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1

[EXTRA_FX_EMISSIVE_...]
MESHES = misc_d_SUB19.007, misc_d_SUB19.002
RANGE = .03
COLOR = 0.1
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[EMISSIVE_BRAKE_...]
NAME=misc_d_SUB20.002, misc_d_SUB20.004, misc_d_SUB20.005, misc_d_SUB20.001
COLOR=35,0, 0,25
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=35,0,0,10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
LOCATION=REAR

[EXTRA_FX_EMISSIVE_...]
MESHES = misc_d_SUB20.002, misc_d_SUB20.004, misc_d_SUB20.005, misc_d_SUB20.001
RANGE = .05
COLOR = 3
DIRECTED =1
DISABLE_WITH_EMISSIVE_LIGHT = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2000
SAMPLES_LIMIT = 2000
SPLIT_ELEMENTS = 1
SPLIT_THRESHOLD = ...
NORMAL_SHIFT = 0
COVERED_BY = …

[SHAKING_EXHAUST_1]
MESHES = misc_g_SUB4, misc_g_SUB3, misc_g_SUB2, misc_g_SUB1
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.6, 1.1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plane.019
OFFSET=0.0, 0.0, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0
COLOR=10,10,7,5
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=30,30,20,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=30
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.682
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.682, 2.01
RANGE=110
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=48
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=f81cluster006
COLOR=0, 10, 0, 5
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=f81cluster007
COLOR=0, 10, 0, 5
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
COLOR=40,0,0,2
BLINK_FREQENCY_HZ=1
LAG=0.0
TOGGLE_VISIBILITY = 0

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,10,0,2
NAME=Warning_TC
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 0
COLOR=0
INPUT_THRESHOLD = 1
INPUT_THRESHOLD_INVERSE = 1
OFF_COLOR=10,3.1,0.1,3
LAG=0.2

[EMISSIVE_HIGHBEAM_0]
NAME=hb
COLOR=0, 5, 15, 5
LAG=0
LOCATION=NONE
CHANNEL=0

[EMISSIVE_LIGHT_...]
NAME= Warning_light
COLOR=0,1,0,9
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_...]
NAME=s, ab
INPUT=SPEED
INPUT_THRESHOLD>=0
TOGGLE_VISIBILITY = 0
BLINK_REPEAT = 0                ; just make it blink
BLINK_FREQENCY_HZ = 0.6         ; sets frequency for blinking
COLOR=40,4,0.5, 2
LAG=0.8

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME=WATER_TEMP_NEEDLE
STEP=0.2

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME=FUEL_NEEDLE
STEP=-1.111111

[ANALOG_INDICATOR_...]
INPUT = RPM
INPUT_MAX = 8000
NAME = RPM_NEEDLE
DELAY = 0
ZERO = -50
STEP=0.0308

[ANALOG_INDICATOR_...]
NAME=SPEED_NEEDLE
INPUT = SPEED
ZERO=0
STEP=0.6337705

[REFRACTING_HEADLIGHT_...]
SURFACE =bumper_f_SUB10
INSIDE =bumper_f_SUB9, bumper_f_SUB6
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.5536075,0.3361565
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.040000044
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -5.364418e-07,0.53197813,1.9947784
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.82563066,0.53197825,2.0682836
RADIUS = 0.08350504
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =misc_d_SUB19.005
INSIDE =misc_d_SUB16.005, misc_d_SUB12.004, misc_d_SUB12.004
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.007800013
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.9048133,0.6457609,0.96754014
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.90869385,0.6458071,0.9153055
RADIUS = 0.059521444
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE =misc_d_SUB19.006
INSIDE =misc_d_SUB12.005, bodyshell_SUB11.003, misc_d_SUB16.006
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.016600015
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.90481377,0.6457602,0.9675394
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.90091914,0.6457602,1.0254205
RADIUS = 0.067881115
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

